Events & Commands
Housing Exports
Use this export to know if a player is inside a house or not:
exports["jpr-housingsystem"]:isInHouse()
Use this export to know if a player owns a house or apartment:
exports["jpr-housingsystem"]:PlayerHaveAnyHouse(Here put citizen id or player identifier on esx)
Use this export to give keys to a player:
exports["jpr-housingsystem"]:AddKeyHolder(Citizen ID or Identifier of new keyholder,House or Apartment name,Citizen ID or Identifier of owner)
Radial Menu Events
Change Stash:
TriggerEvent('jpr-housingsystem:client:ChangeStashCommand')
Change Wardrobe:
TriggerEvent('jpr-housingsystem:client:ChangeWardrobeCommand')
Change Logout:
TriggerEvent('jpr-housingsystem:client:ChangeLogoutCommand')
Give starter apartment
To give a start aparment you just need to have a apartment created and know is name.
exports['jpr-housingsystem']:GiveStarterApartment("StartingApartment", vector3(260.86, -999.27, -100.01), function()
FreezeEntityPosition(ped, false)
RenderScriptCams(false, true, 500, true, true)
SetCamActive(cam, false)
DestroyCam(cam, true)
SetCamActive(cam2, false)
DestroyCam(cam2, true)
SetEntityVisible(ped, true)
Wait(500)
TriggerEvent('qb-clothes:client:CreateFirstCharacter')
end)
If you change apartment name you should have it created on main_config.lua file, otherwise, just use our default one.
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