⚙️Crew System

All info you need to have crew system working in your server

Dependencies:

Features:

  • Config.lua:

    • All interactions can be changed to: QB-Target, DrawMarker, 3D Text;

    • All sychronizations and changes made to the organization, are updated in real time to the server, organization owner and members;

    • All translations can be changed;

    • Maximum level of the stash can be changed;

    • All benefits of stash levels can be changed Colors available for players to create organizations can be configurable RGB format;

    • All neighborhoods are customizable and it is possible to change the name, coordinates, house range of the neighborhood and it is also possible to add more neighborhoods Initial footprint is fully configurable;

    • Debug Zone to help the configurator define the maximum radius to set markers in the neighborhood;

    • Vehicle Spam to avoid that there are two exactly the same vehicles around the server, can be disabled or enabled;

    • Currency can be configured, meaning whether all transactions will be performed by cash or bank;

    • Possibility to change the names of all dependencies ( if using renamed scripts ) ;

    • Possibility to rename commands: crewsystem, closecrew, createcrewadmin, setnewcrewowner;

    • Ability to translate into any language.

  • Creating an organization:

    • Need money to create a new organization (Config.lua configurable);

    • You can choose a color not yet chosen by any player for your organization;

    • You can choose a name of your choice for your organization;

    • It must have a minimum number of initial members (configurable in config.lua);

    • Can choose the purpose of the organization (Organization, Mafia, Gang & Job);

    • Can choose a neighborhood not chosen by any player for his organization, in case of doubt the player can mark the neighborhood in the GPS and go to it;

    • Can place the markers (Stash, clothing, vehicles, boss actions) of your choice around the house neighborhood and within a certain radius (all configurable in config.lua);

    • It can be configured so that only admins can create organizations and transfer these organizations to players.

  • Management part of the organization:

    • The owner of the organization can manage between these fields:

      • Stash :

        • See all items stored in the stash and their respective quantities;

        • See logs of all movements made within the Stash; Level system, the higher the more space and slots will be available for use;

        • All levels can be configured by config.lua;Information updated in real time, no need to restart the game etc.

      • Clothing:

        • Owner of the organization chooses the sets he wants his members to use, he can send his own sets into the organization and vice versa;

        • He can also delete his own sets and the organization's sets directly from the menu;

        • He can also choose to dress himself in the clothing marker or simply dress himself directly from the management menu.

      • Vehicles:

        • Owner of the organization chooses the vehicles he wants his members to use, he can send his own vehicles into the organization and vice versa;

        • He can also delete his own vehicles and the organization's vehicles directly from the menu;

        • You can also choose to use the vehicles in the vehicles marker or simply use them directly from the management menu.

      • Members:

        • Possibility to check all members of the organization and their positions (all positions are configurable in config.lua);

        • Owner of the organization can promote or demote members as well as fire them;

        • All approaching players without an organization will appear in the management menu with availability to hire for the organization.

      • Money:

        • Possibility to remove money from the organization, deposit and pay custom salaries, this way the organization owner chooses the amount he wants to pay (also configurable in config.lua;

        • These payments are delivered to online players as well as offline players).

      • Configuration:

        • In case the owner of the organization wants to change his markers (Stash, clothing, vehicles, boss actions) he can make those changes again in this menu tab.

      • Level System:

        • Stash level system with benefits;

        • Each organization have a level, the script have triggers to add and remove level to you incorporate in your custom scripts!

Preview:

JPResources - Crew System - QBCore

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