---
description: Installation guide
---

# QBCore

## Download Resource

You will receive the script in [`keymaster.fivem.net`](https://keymaster.fivem.net/asset-grants) profile, after this click in blue "download" button.

After download, put the script in your server files.

{% hint style="warning" %}
Remeber:

You need to be logged with the same cfx.re account you used to buy in my tebex store.
{% endhint %}



## Dependencies Part

* [**qb-clothing** ](https://github.com/qbcore-framework/qb-clothing)**or** [**jpr-clothestore**](https://www.youtube.com/watch?v=_fv1BRFlhGQ\&t=19s\&ab_channel=JPResources) **or** [**illenium-appearance**](https://github.com/iLLeniumStudios/illenium-appearance)
* **Any garage script who uses (player\_vehicles)**
* [**qb-core**](https://github.com/qbcore-framework/qb-core)

Download all the scripts by clicking on their respective names, put them in the server files and start server.cfg



## Stash Logs Part:

Open your inventory - server - main.lua\
Line 598 and add this under:

```
local src = source
local Player = QBCore.Functions.GetPlayer(src)
local nomejogador = Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname
TriggerEvent("jpr-crewsystem:server:adicionarlog", "The item: <b>"..ItemData.label.."</b> has add by: <b>"..nomejogador.."</b> count: <b>"..amount.."x</b>","1", src)
```

Line 667 and add this under:

```

local src = source
local Player = QBCore.Functions.GetPlayer(src)
local ItemData = QBCore.Shared.Items[itemName]

local nomejogador = Player.PlayerData.charinfo.firstname.." "..Player.PlayerData.charinfo.lastname
TriggerEvent("jpr-crewsystem:server:adicionarlog", "The item: <b>"..ItemData.label.."</b> has taken by: <b>"..nomejogador.."</b> count: <b>"..amount.."x</b>","0", src)
```

{% hint style="warning" %}
If you skip this you will not have stash logs working

If you have jpr-inventory you can skip this
{% endhint %}



## Stash Images

To add stash images open:\
jpr-crewsystem - html - img - items

Here you can add your own images to your items



## Level system triggers

To incorporate level system with your custom scripts follow this steps:\
\
**To remove level:**\
`TriggerServerEvent("jpr-crewsystem:server:tirarnivel", here put crew name, here amount of xp to remove)`\
\
**To add level:**\
`TriggerServerEvent("jpr-crewsystem:server:darnivel", here put crew name, here amount of xp to add)`\




## Sync with garage script

This step serves to synchronize the vehicles taken from the garage with the vehicles taken from the crew system garage, i will do a example with **qb-garages**:

**Qb-Garages / server / main.lua**\
Find: `qb-garage:server:spawnvehicle`

\
Add this **inside** the **callback**:\
`TriggerEvent("jpr-crewsystem:server:atualizargaragemcrew", plate, veh)`\
\
In the **end of file**, add this little code:\
`RegisterServerEvent('jpr-crewsystem:server:atualizargaragem') AddEventHandler('jpr-crewsystem:server:atualizargaragem', function(plate, veh) if (plate ~= nil and veh ~= nil) then local netId = NetworkGetNetworkIdFromEntity(veh) OutsideVehicles[plate] = {netID = netId, entity = veh} end end)`\


{% hint style="warning" %}
JPR - Garages buyers can skip this.
{% endhint %}

{% hint style="info" %}
This is optional for those who want only one same vehicle running on the server, otherwise you can skip it.
{% endhint %}



## To be compatible with IlleniumAppearance

Open **config.lua** and set **Config.UseIlleniumAppearance = true**

Open **IlleniumAppearance resource / server / database / playeroutfits** and find:

```
function Database.PlayerOutfits.Add(citizenID, outfitName, model, components, props)
   return MySQL.insert.await("INSERT INTO player_outfits (citizenid, outfitname, model, components, props) VALUES (?, ?, ?, ?, ?)", {
        citizenID,
        outfitName,
        model,
        components,
        props
    })
end
```

**Replace to:**

<pre><code>local QBCore                  = exports[----- HERE PUT YOUR CORE NAME ----]:GetCoreObject()
<strong>function Database.PlayerOutfits.Add(citizenID, outfitName, model, components, props)
</strong>   return MySQL.insert.await("INSERT INTO player_outfits (citizenid, outfitname, model, components, props, outfitId) VALUES (?, ?, ?, ?, ?, ?)", {
        citizenID,
        outfitName,
        model,
        components,
        props,
	"outfit-"..QBCore.Shared.RandomInt(1).."-"..QBCore.Shared.RandomInt(6),
    })
end
</code></pre>



## SQL

Only need to execute SQL file attached to crewsystem folder.

{% hint style="danger" %}
This is mandatory to avoid errors
{% endhint %}



## Config.lua

Setup all config.lua to your needs, read all comments in green color to be more easier.



{% hint style="success" %}
You are good to go!\
Any question open a ticket in my discord server.
{% endhint %}

<figure><img src="https://3317815405-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FAcw6nAW8IGe15skCfMoj%2Fuploads%2F6X3plnSw4xCaQHbJoxeO%2FCrew%20System.jpg?alt=media&#x26;token=df0ec8cb-85ce-4586-967e-e2d8dc91dca2" alt=""><figcaption></figcaption></figure>
